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Week 52 Update

by 🦊 The Fox on 2020-07-14

Winding down and taking a break...

Week 50 Update

by âš¡ Shockk on 2020-07-02

Project Management Begins

Week 49 Update

by âš¡ Shockk on 2020-06-22

Burnout! Motivation! Battle Plan!

Week 47 Update

by 🦊 The Fox on 2020-06-08

Personal projects take priority as we try and avoid burnout.

Week 45 Update

by âš¡ Shockk on 2020-05-26

Progress happens!

Week 44 Update

by âš¡ Shockk on 2020-05-18

The slow grind of Unreal Engine

Week 42 Update

by âš¡ Shockk on 2020-05-04

Slow progress and HUD problems :(

Week 40 Update

by âš¡ Shockk on 2020-04-19

Unreal amounts of progress being made!

Week 39 Update

by âš¡ Shockk on 2020-04-11

Unreal be unreal...

Week 38 Update

by âš¡ Shockk on 2020-04-05

Still learning Unreal Engine!

Week 37 Update

by âš¡ Shockk on 2020-03-28

Battle Plan!

Week 35 Update

by 🦊 The Fox on 2020-03-15

Tough decisions and a battle plan for the future.

Week 33 Update

by âš¡ Shockk on 2020-02-29

Slow week with under-the-hood progress

Week 32 Update

by 🦊 The Fox on 2020-02-23

Another sneak peek!

Week 31 Update

by 🦊 The Fox on 2020-02-16

I think we need another can of bug spray...

Week 30 Update

by âš¡ Shockk on 2020-02-11

Lots of progress this week!

Week 29 Update

by âš¡ Shockk on 2020-02-03

Slow progress and quality of life things

Week 28 Update

by âš¡ Shockk on 2020-01-28

Setbacks and distractions

Week 27 Update

by âš¡ Shockk on 2020-01-20

Progress is happening!

Week 26 Update

by 🦊 The Fox on 2020-01-13

Updated models, a logo, and more!

Week 25 Update

by 🦊 The Fox on 2020-01-05

...and a Happy New Year!

Week 24 Update

by 🦊 The Fox on 2019-12-28

🎵 We wish you a Merry Christmas...

Week 23 Update

by âš¡ Shockk on 2019-12-22

Bug fixes and performance improvements :D

Week 22 Update

by âš¡ Shockk on 2019-12-16

Back to the drawing board...

Week 21 Update

by âš¡ Shockk on 2019-12-08

Unforeseen Consequences

Week 20 Update

by âš¡ Shockk on 2019-11-30

The cogs are turning and the collisions are colliding!

Week 19 Update

by 🦊 The Fox on 2019-11-24

Our first update blog on our new site!

Week 18 Update

by 🦊 The Fox & ⚡ Shockk on 2019-11-18

Huge changes are here! Textures, Testing and a new Title!

Week 17 Update

by 🦊 The Fox on 2019-11-09

Console, Collision and Creativity

Week 16 Update

by âš¡ Shockk on 2019-11-02

We have a debug console!

Week 15 Update

by âš¡ Shockk on 2019-10-26

We press onward, slowly but surely!

Week 14 Update

by 🦊 The Fox on 2019-10-19

The slow march towards a test release...

Week 13 Update

by âš¡ Shockk on 2019-10-13

Steady progress with the debug console, 64-bit Windows, and Patreon!

Randomness

by âš¡ Shockk on 2019-10-05

A detailed overview of how we implement uniform randomness in our game engine.

Week 12 Update

by 🦊 The Fox on 2019-10-05

🦊 The Fox has been unwell and ⚡ Shockk has been mired in code

Week 11 Update

by 🦊 The Fox & ⚡ Shockk on 2019-09-29

Things that seem simple, aren't this week. From RNG to Steamworks, stuff that should have been easy really wasn't.

Week 10 Update

by 🦊 The Fox on 2019-09-22

and it's quite a big deal...

Week 9 Update

by âš¡ Shockk on 2019-09-16

We still aren't dead, things are just difficult.

Week 8 Update

by 🦊 The Fox on 2019-09-08

We aren't dead, we've just been busy!

Week 6 Update

by 🦊 The Fox on 2019-08-24

Another short update this week as we've had a lot going on

Week 5 Update

by âš¡ Shockk on 2019-08-17

Our third weekly update describing what we did this week.

Feature Creep

by 🦊 The Fox on 2019-08-16

Designing a game comes with a huge problem, "Feature Creep". In this post I detail how we are trying to avoid it, whilst still getting everything we want in the game.

Week 4 Update

by 🦊 The Fox & ⚡ Shockk on 2019-08-10

Our second blog outlining what we've done in the last week and how we've progressed.

The Journey to UDP Multiplayer

by âš¡ Shockk on 2019-08-04

A detailed overview of the work I've done to properly support server/client networking.

Project Timesinks

by 🦊 The Fox on 2019-08-04

A discussion on the curse that is "Timesinks" and what they can do to development.

Hello, Spacegame!

by 🦊 The Fox on 2019-08-03

Our first blog post outlining why we started and where we're headed!