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Week 52 Update
by 🦊 The Fox on 2020-07-14
Winding down and taking a break...
Week 50 Update
by âš¡ Shockk on 2020-07-02
Project Management Begins
Week 49 Update
by âš¡ Shockk on 2020-06-22
Burnout! Motivation! Battle Plan!
Week 47 Update
by 🦊 The Fox on 2020-06-08
Personal projects take priority as we try and avoid burnout.
Week 45 Update
by âš¡ Shockk on 2020-05-26
Progress happens!
Week 44 Update
by âš¡ Shockk on 2020-05-18
The slow grind of Unreal Engine
Week 42 Update
by âš¡ Shockk on 2020-05-04
Slow progress and HUD problems :(
Week 40 Update
by âš¡ Shockk on 2020-04-19
Unreal amounts of progress being made!
Week 39 Update
by âš¡ Shockk on 2020-04-11
Unreal be unreal...
Week 38 Update
by âš¡ Shockk on 2020-04-05
Still learning Unreal Engine!
Week 37 Update
by âš¡ Shockk on 2020-03-28
Battle Plan!
Week 35 Update
by 🦊 The Fox on 2020-03-15
Tough decisions and a battle plan for the future.
Week 33 Update
by âš¡ Shockk on 2020-02-29
Slow week with under-the-hood progress
Week 32 Update
by 🦊 The Fox on 2020-02-23
Another sneak peek!
Week 31 Update
by 🦊 The Fox on 2020-02-16
I think we need another can of bug spray...
Week 30 Update
by âš¡ Shockk on 2020-02-11
Lots of progress this week!
Week 29 Update
by âš¡ Shockk on 2020-02-03
Slow progress and quality of life things
Week 28 Update
by âš¡ Shockk on 2020-01-28
Setbacks and distractions
Week 27 Update
by âš¡ Shockk on 2020-01-20
Progress is happening!
Week 26 Update
by 🦊 The Fox on 2020-01-13
Updated models, a logo, and more!
Week 25 Update
by 🦊 The Fox on 2020-01-05
...and a Happy New Year!
Week 24 Update
by 🦊 The Fox on 2019-12-28
🎵 We wish you a Merry Christmas...
Week 23 Update
by âš¡ Shockk on 2019-12-22
Bug fixes and performance improvements :D
Week 22 Update
by âš¡ Shockk on 2019-12-16
Back to the drawing board...
Week 21 Update
by âš¡ Shockk on 2019-12-08
Unforeseen Consequences
Week 20 Update
by âš¡ Shockk on 2019-11-30
The cogs are turning and the collisions are colliding!
Week 19 Update
by 🦊 The Fox on 2019-11-24
Our first update blog on our new site!
Week 18 Update
by 🦊 The Fox & ⚡ Shockk on 2019-11-18
Huge changes are here! Textures, Testing and a new Title!
Week 17 Update
by 🦊 The Fox on 2019-11-09
Console, Collision and Creativity
Week 16 Update
by âš¡ Shockk on 2019-11-02
We have a debug console!
Week 15 Update
by âš¡ Shockk on 2019-10-26
We press onward, slowly but surely!
Week 14 Update
by 🦊 The Fox on 2019-10-19
The slow march towards a test release...
Week 13 Update
by âš¡ Shockk on 2019-10-13
Steady progress with the debug console, 64-bit Windows, and Patreon!
Randomness
by âš¡ Shockk on 2019-10-05
A detailed overview of how we implement uniform randomness in our game engine.
Week 12 Update
by 🦊 The Fox on 2019-10-05
🦊 The Fox has been unwell and ⚡ Shockk has been mired in code
Week 11 Update
by 🦊 The Fox & ⚡ Shockk on 2019-09-29
Things that seem simple, aren't this week. From RNG to Steamworks, stuff that should have been easy really wasn't.
Week 10 Update
by 🦊 The Fox on 2019-09-22
and it's quite a big deal...
Week 9 Update
by âš¡ Shockk on 2019-09-16
We still aren't dead, things are just difficult.
Week 8 Update
by 🦊 The Fox on 2019-09-08
We aren't dead, we've just been busy!
Week 6 Update
by 🦊 The Fox on 2019-08-24
Another short update this week as we've had a lot going on
Week 5 Update
by âš¡ Shockk on 2019-08-17
Our third weekly update describing what we did this week.
Feature Creep
by 🦊 The Fox on 2019-08-16
Designing a game comes with a huge problem, "Feature Creep". In this post I detail how we are trying to avoid it, whilst still getting everything we want in the game.
Week 4 Update
by 🦊 The Fox & ⚡ Shockk on 2019-08-10
Our second blog outlining what we've done in the last week and how we've progressed.
The Journey to UDP Multiplayer
by âš¡ Shockk on 2019-08-04
A detailed overview of the work I've done to properly support server/client networking.
Project Timesinks
by 🦊 The Fox on 2019-08-04
A discussion on the curse that is "Timesinks" and what they can do to development.
Hello, Spacegame!
by 🦊 The Fox on 2019-08-03
Our first blog post outlining why we started and where we're headed!