Week 8 Update

by šŸ¦Š The Fox on 2019-09-08

Now that āš” Shockk is back from their holidays, thatā€™s us getting back into the swing of things.

What happened last week?

Not much to be honest, nothing worth writing a dedicated blog post about, at least.
šŸ° The Rabbit has been working away in the background with ship concepts and level ideas, and Iā€™ve been compiling ideas and trying to see where the project could be trimmed back a bit to make development a little smoother.

What next?

āš” Shockk has resumed work on the netcode, with our updated plan to release the tech demo with a variant of our planned netcode thatā€™s not as streamlined, but shows that the game works.
Complete with implementing a weapon, basic health and collision. After the complex mess that has been writing custom netcode, that should be easy.
There will be a ā€œPublic Serverā€ for the tech demo, and all clients will be hardcoded to connect to it, so anyone can drop in and check it out.

ETA?

When itā€™s readyā„¢
Iā€™m partially kidding here, we hope some time by the end of the month, but donā€™t want to set any strict deadlines as we donā€™t want to disappoint any followers, or demotivate ourselves by missing a deadline.
As soon as a tech demo of any kind is ready, it will be announced here, along with instructions on how to run it.

See You Next Week! (for real this time)
-šŸ¦Š The Fox, Project Manager